More Ultrakids Stuff 12/23/2009
It's been a while since the last post, and that's because I just moved into a new house. After living in the same one for...uh, my lifetime (no numbers here). Anyway, here are some stuff from the Ultrakids archives:
The file above is a Word document that the Ultrakids team and I created to help write the script. It made it easy so when two characters interacted, we immediately knew what the responses would be. This document was key when creating the Ultrakids and their dynamic personalities. Some of you know that I've been working on a new book project. During the process (which is still continuing), I didn't create a file like this, not even a bio for the main characters. Because of that, the characters bounced back and forth, ever changing daily, because there was no solid personality of themselves set in stone (or in a Word document). Lesson learned: know who your characters are before you write them.
Here's a scene that we didn't have time to film in the first Ultrakids...I think. I'm not even sure what these files are that I'm uploading, just judging them by title name. So if I'm wrong, please correct me. In my insanely ambitious mode while making Ultrakids 2, I also wanted to make a car game to go with the movie. Why? Ego. Of course that failed. So here's a picture of how the Porkmiester car looked like. It tries to crash into your Ultra-mobile, which shoots lasers in the front, carrots from the back, sonic stuff from the sides, and in general, plain dumb. Some of you are saying, "Wow, an Ultrakids game sounds fun. Why don't you make one, Josh?" My answer is "Give me money and I will." Just kidding. It does sound fun. I really want to make an Ultrakids RPG (role-playing game for the uninformed) to put on this site. ... Gotta go email someone... Heh heh. 4 Comments | |||||


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